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SIGIL is a puzzle game/visual novel hybrid concept that was concieved during my University Honours.

The story of this game follows a duo of Victorian school students who come across ominous and cryptic codex's that will let them use and break Sigils found around London, in order to save students who have had their souls chained to them.

The gameplay loop of this concept has either Lucin or Helena move around the game's maps and solve each Sigil's puzzle, and then use those Sigils in other scenarios around the map.

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