

SIGIL is a puzzle game/visual novel hybrid concept that was concieved during my University Honours.
The story of this game follows a duo of Victorian school students who come across ominous and cryptic codex's that will let them use and break Sigils found around London, in order to save students who have had their souls chained to them.
The gameplay loop of this concept has either Lucin or Helena move around the game's maps and solve each Sigil's puzzle, and then use those Sigils in other scenarios around the map.

Lucin is a student at Black Rose Academy in Victorian England, always trying to be practical in his studies focusing on the tasks at hand that are important. One day, he came across Kairoth's Codex some years ago. Only now is its contents coming in useful as the souls of his fellow students are not trapped by Sigils that have appeared around his campus. Teaming up with the Red Tulip student, Helena, they both attempt to solve the puzzles the Sigils have, as well as what mystery they hold.

Helena studies at Red Tulip's Academy For Women, the same year Lucin is studying at Black Rose. Whilst she may trip over her own shoes, she is a hard worker with an unshakable work ethic. After graduating, she plans to run for Mayor or London. Whilst also coming across the fourth Kairoth's Codex, the contents of this are different, leading to new information gleamed.


Lucin is a student at Black Rose Academy in Victorian England, always trying to be practical in his studies focusing on the tasks at hand that are important. One day, he came across Kairoth's Codex some years ago. Only now is its contents coming in useful as the souls of his fellow students are not trapped by Sigils that have appeared around his campus. Teaming up with the Red Tulip student, Helena, they both attempt to solve the puzzles the Sigils have, as well as what mystery they hold.